SMTE Chronology

Year Three - 2010/2011

All KSBs Developed (Alpha build)

Team-based Multiplayer developed (Alpha)

Research Team prepares for pilot testing

Teacher focus groups convened

Whole team face-to-face meetings conducted

Teacher/student pilot tests undertaken in technology classes in four middle schools.

Develop cinematics for the game introduction, tutorials, and all KSBs

Physical modeling curriculum developed

Advisory Board Review and Validation

Collect Research / Evaluation Data

Presentation made at ASEE Conference, Louisville, KY (June 20, 2011)

Presentations made at NSF DR K-12 conference (December 1-3, 2010)

Presentations made at Game Developers Conference, San Francisco, CA (February 28, 2011)

Presentation made at Dassault Systèmes SWYM conference (in Paris, France, entirely at the expense of Dassault Systèmes)(June 22, 2010)

Year Four - 2011/2012

Teacher pilot training of both physical modeling and game-based curriculum

All game KSBs pilot tested

All physical modeling KSBs pilot tested

All materials readied for field testing

Face-to-Face and web-based Field test training conducted for FT teachers (four days of F2F training conducted from August 9-12 2011)

Teacher/student field tests undertaken in technology classes in 12 middle schools

Develop tutorial cinematics for the game introduction and all KSBs

Physical modeling curriculum revised

Drafts of Teacher Guide, Game Guide and Student KSB Guides

Creation of Supplemental Guide Book for Building and Testing a Scaled Shelter Model

Building and Testing a Scaled Shelter Model

Collect Research / Evaluation Data

Dissemination pre-conference workshop convened at ITEEA Conference (March 14, 2012)

Year Five - 2012/2013

All KSBs and the team-based Shelter Challenge were revised in preparation for the Fall 2012 Field Test.

Research Team prepared for 2nd field testing

Whole team face-to-face meetings conducted

Teacher/student field tests undertaken in technology classes in ten middle schools.

Developed revised cinematics for the game introduction, tutorials, and all KSBs

Advisory Board Review and Validation

Collect Research / Evaluation Data

Presentations made at NSF DR K-12 conference (June 13, 2013)

Dissemination presentation convened at ITEEA Conference (March 9, 2013)

Year Six - 2013/2014

The “KSB2 – Conductive Heat Flow Formula” levels of the game were redesigned and developed in Unity3D to be field tested as a feasibility study investigating whether one KSB from the SMTE game can be used in middle school science classrooms. The development of the new missions to be used in the study included a new online game enterprise architecture that was developed using PHP/MySQL and the Unity web browser player plugin. A new intro video was developed to provide overview of Survival Master game and context for the KSB2 Missions used in the study. Briefing and Debriefing scenes were developed for each mission. Included in the briefing scenes for each mission were new interactive assessment activities where the learner demonstrates understanding of the key concepts to be used in the mission prior to entry.

All materials readied for field testing

Web-based Field test training conducted for six science field testing teachers

Teacher/student field tests undertaken in 6 science classes in 4 middle schools

Another field test was undertaken in 6 technology education classes in 1 middle school

A new introduction video for the game was developed

A best practice guide was developed for the Science Field Testing Teachers

Collect Research / Evaluation Data

Dissemination Expo Booth conducted at the ITEEA Annual Conference ITEEA 2014 National Conference in Orlando, Florida on March 27 - 29, 2014

Karl Kapp, SMTE Co-PI, authored "The Gamification of Learning and Instruction Fieldbook: Ideas into Practice", Pfieffer. ISBN: 978-1-118-67443-7. Jim Kiggens, SMTE Game Developer, contributed Chapter 8 - "Managing the Process" to the book

A commercial simulation, based upon the SMTE Curriculum, was designed by Whitebox Learning - a company specializing in developing STEM-based applications involving simulations and related physical modeling modes of teaching and learning. Thomas Robertson, the CEO of WhiteBox Learning was a member of the SMTE development team and will market the simulation nationally as Survival Shelter 2.0.

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